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Published Titles

These titles were team projects involving more than a dozen members each. Information about team members or specific contributions can be found on my résumé or by request.

Experiments

These web-based prototypes were each made in a single day.
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3¼%
exploration of modern pointilism and the feeling of “stepping back” to expand consciousness
High Roller
subversion of the “roll and move” turn-based board game concept; each roll determines the impulse strength of the next.